The drums animation in FG60 was remixed to 'Abbey Scott's song - Everything I Love..'
You may notice the drummer's beat can be less suitable for some faster musics, say like INXS.
To get around this, you can make your scenes suit different beats by altering the
.scn code of the frame sprites to another animation duration. For instance, for Abbey's song,
the beat time in seconds duration for frame sprite nodes in a typical frame was 'regular' at..
however, many faster beat songs like those by INXS' require a typically faster rate like
In FG60, you would need 44 separate string edits in FG60..to reset these beats ~ but 'thats just
ridiculous' you may say ..it would take forever to edit that..!!
If you use the Search > Replace
feature in Notepad++
to batch change multiple strings of
code in the scene file, it proves a great time saver way to replace all your repeating animation code
strings in one go.